Large City: Fye̜ Tiöfhö Hadfow

Fye̜ Tiöfhö Hadfow

Fye̜ Tiöfhö Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceNënchyën Moot
RegionUybo So̠f Prairie
Founded1584
Community LeaderLord Cebukno
Area107 km2 (42 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3370 m (11056 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population25452
Population Density237 people per km2 (606 people per mi2)
Town AuraMysticism
Naming
Native nameFye̜ Tiöfhö Hadfow
Pronunciation/fje̜/ /ˈtjo˞fho˞/
Direct Translation[naked; nude; bald] [mat; rug]
Translation[Not Yet Translated]

Fye̜ Tiöfhö Hadfow (/fje̜/ /ˈtjo˞fho˞/ [naked; nude; bald] [mat; rug]) is a subtropical Large City located in the Nënchyën Moot of the Rosid.

The name Fye̜ Tiöfhö Hadfow is derived from the Sylvin language, as Fye̜ Tiöfhö Hadfow was founded by Lisa, who was culturaly Wood Elf.

Climate

Fye̜ Tiöfhö Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing 0°C (32°F). Fye̜ Tiöfhö Hadfow receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fye̜ Tiöfhö Hadfow covers an area of nearly 107 km2 (42 mi2), and an average elevation of 3370 m (11056 ft) above sea level.

Overview

Fye̜ Tiöfhö Hadfow was founded durring the late 17th century in late spring of the year 1584, by Lisa. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Lisa.

Fye̜ Tiöfhö Hadfow was built using the conventions of Wood Elf durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Fye̜ Tiöfhö Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fye̜ Tiöfhö Hadfow is was constructed arround several restrictive baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Fye̜ Tiöfhö Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Fye̜ Tiöfhö Hadfow is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Fye̜ Tiöfhö Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fye̜ Tiöfhö Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fye̜ Tiöfhö Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fye̜ Tiöfhö Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fye̜ Tiöfhö Hadfow's parks.

Fye̜ Tiöfhö Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fye̜ Tiöfhö Hadfow.

Fye̜ Tiöfhö Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fye̜ Tiöfhö Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fye̜ Tiöfhö Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fye̜ Tiöfhö Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fye̜ Tiöfhö Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fye̜ Tiöfhö Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fye̜ Tiöfhö Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fye̜ Tiöfhö Hadfow's public wards, blessings, and other arcane systems.

Fye̜ Tiöfhö Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Fye̜ Tiöfhö Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fye̜ Tiöfhö Hadfow's grid is powered by a boiler and turbine based power plant.

Fye̜ Tiöfhö Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fye̜ Tiöfhö Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Fye̜ Tiöfhö Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fye̜ Tiöfhö Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fye̜ Tiöfhö Hadfow's natural decorations nor waterways.

Fye̜ Tiöfhö Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fye̜ Tiöfhö Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fye̜ Tiöfhö Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fye̜ Tiöfhö Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Fye̜ Tiöfhö Hadfow every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Trailgaunt near Fye̜ Tiöfhö Hadfow are known to be more aggressive than normal.

Fye̜ Tiöfhö Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 49
  • Farmers: 79
  • Farm Laborer: 133
  • Hunters: 84
  • Milk Maids: 62
  • Ranchers: 32
  • Ranch Hands: 67
  • Shepherds: 65
    • Farmland: 103080 m2
    • Cattle and Similar Creatures: 6363
    • Poultry: 76356
    • Swine: 5090
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2545

Craftsmen

  • Arms and Toolmakers: 48
  • Blacksmiths: 59
  • Bookbinders: 33
  • Buckle-makers: 35
  • Cabinetmakers: 54
  • Candlemakers: 87
  • Carpenters: 83
  • Clothmakers: 68
  • Coach and Harness Makers: 26
  • Coopers: 57
  • Copper, Brass, Tin, Zinc, and Lead Workers: 36
  • Copyists: 24
  • Cutlers: 20
  • Fabricworkers: 57
  • Farrier: 154
  • Furriers: 16
  • Glassworkers: 87
  • Gunsmiths: 54
  • Harness-Makers: 24
  • Hatters: 47
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 70
  • Locksmiths: 24
  • Matchstick makers: 39
  • Musical Instrument Makers: 36
  • Painters, Structures and Fixtures: 31
  • Paper Workers: 34
  • Plasterers: 34
  • Pursemakers: 40
  • Roofers: 26
  • Ropemakers: 26
  • Rugmakers: 24
  • Saddlers: 49
  • Scabbardmakers: 53
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 89
  • Tailors: 203
  • Tanners: 31
  • Upholsterers: 38
  • Watchmakers: 33
  • Weavers: 74
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 33
  • Booksellers: 39
  • Butchers: 66
  • Chandlers: 65
  • Chicken Butchers: 73
  • Entrepreneurs: 25
  • Fine Clothiers: 66
  • Fishmongers: 68
  • Florists: 15
  • Potion Sellers: 42
  • Resellers: 101
  • Spice Merchants: 34
  • Wine-sellers: 53
  • Wheelwright: 41
  • Woodsellers: 24

Service workers

  • Bakers: 115
  • Barbers: 124
  • Coachmen: 37
  • Cooks: 94
  • Doctors: 57
  • Gamekeepers: 41
  • Grooms: 22
  • Hairdressers: 77
  • Healers: 75
  • Housekeepers: 74
  • Housemaids: 149
  • House Stewards: 68
  • Inns: 24
  • Laundry maids: 48
  • Maidservants: 90
  • Nursery Maids: 44
  • Pastrycooks: 82
  • Restaurateur: 94
  • Tavern Keepers: 110

Specialized Laborer

  • Ashworkers: 36
  • Bleachers: 23
  • Chemical Workers: 14
  • Coal Heavers: 50
  • In-Town Couriers: 56
  • Long Haul Couriers: 55
  • Dockyard Workers: 50
  • Gas Workers: 12
  • Hay Merchants: 22
  • Leech Collectors: 66
  • Millers: 57
  • Miners: 53
  • Oilmen and Polishers: 36
  • Postmen: 55
  • Pure Finder: 32
  • Skinners: 84
  • Sugar Refiners: 14
  • Tosher: 41
  • Warehousemen: 94
  • Watercarriers: 55
  • Watermen, Bargemen, etc.: 74

Skilled Laborers

  • Accountants: 32
  • Alchemist: 37
  • Clerk: 50
  • Dentists: 24
  • Educators: 71
  • Engineers: 36
  • Gardeners: 24
  • Mages: 19
  • Plumbers: 27
  • Pharmacist: 31
  • Professors: 11
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 33
  • Civil Clerks: 59
  • Civic Iudex: 27
  • Consultants: 16
  • Exorcist: 57
  • Fixers: 30
  • Kami Clerk: 46
  • Landlords: 49
  • Lawyers: 30
  • Legend Keepers: 41
  • Militia Officers: 231
  • Monks, Monastic: 84
  • Monks, Civic: 82
  • Historian, Oral: 57
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 55
  • Priests: 106
  • Rangers: 34
  • Rat Catchers: 41
  • Scholars: 38
  • Spiritualist: 49
  • Slayers: 14
  • Storytellers: 92
  • Military Officers: 82

Cottage Industries

  • Brewers: 70
  • Comfort Services: 115
  • Enchanters: 29
  • Herbalists: 27
  • Jaminators: 82
  • Needleworkers: 74
  • Potters: 43
  • Preserve Makers: 72
  • Quilters: 35
  • Seamsters: 149
  • Spinners: 82
  • Tinker: 28
  • Weaver: 62

Artists

  • Actors: 27
  • Architects: 10
  • Bards: 41
  • Costumers: 15
  • Dancers: 29
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 28
  • Inlayers: 25
  • Musicians: 74
  • Painters, Art: 13
  • Playwrights: 27
  • Sculptors, Art: 22
  • Wood Carvers: 79
  • Writers: 87

Produce Industries

  • Butter Churners: 87
  • Canners: 72
  • Cheesmakers: 84
  • Ice Merchants: 11
  • Millers: 51
  • Picklers: 42
  • Smokers: 33
  • Stockmakers: 30
  • Tobacconists: 39
  • Tallowmakers: 56

9582 of Fye̜ Tiöfhö Hadfow's population work within a Foundational Occupation.

14089 of Fye̜ Tiöfhö Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1781 (7%) are noncontributers.

Points of Interest

Fye̜ Tiöfhö Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Fye̜ Tiöfhö Hadfow used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Fye̜ Tiöfhö Hadfow.

In time immemorial, reportedly some time during the late 2nd century, Fye̜ Tiöfhö Hadfow was attacked by savage serpentfolks living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fye̜ Tiöfhö Hadfow lost 287 people, 142 livestock, and 97 buildings. The conflict ended after roughly 51, when members of Fye̜ Tiöfhö Hadfow's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with pitched battle between both forces, which ended in defeat for Fye̜ Tiöfhö Hadfow's forces. The war is remembered in legend by Fye̜ Tiöfhö Hadfow's bards, historians, and legend keepers.

History